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Others wait till NAP like normal. This affects chances of success and results. Morrigi Gravboats are now a new ship class. This was preventing first turn fleet travel as they'd try to cast and then stop at 0 distance from planet. Removed a hard-coded requirement for Hiver to always have at least 2 colonization fleets. Now fleet builds based solely on template weights.

Eg, template weight per stance and min amount affect which fleets are built. For Loa to maintain some kind of sane fleet building logic, this behavior is preserved but to allow any fleet to assume any template composition, the fleet's name is used to preserve which template the fleet was originally based on.

Fleets will assume the composition of whichever template best fist the mission type. Fleets will generally travel in cube form and recombine at destination to template designs before executing mission and before any combat. In this way, any fleet can perform any mission. Improved Loa mission time estimates when calculating accelerator gate effect. Added a check on the final leg of any accelerator gate path check that does not have a node connecting the last two hops and calculated the slowdown effect on average speed.

Loa fleet mission assignments is now based solely on cube coute and distance to target as fleet composition can be anything. Selecting a fleet composition on mission assignment will now properly re-configure Loa fleets. Uses current relationship as basis for random declare war.

Must have at least one enemy colony, gate, or accelerator in traveling range of a friendly system. Declaring war now properly reduces relations to zero for target. Counter Intelligence missions are now available! Similar to Liir in most respects but Bio Modified AI next tech selection logic to give more chances to lowest cost tech that matches current research mode.

Increased the number of cheapest tech that match the current beat used when choosing next tech from 2 to 3, increasing the chances the best tech will be selected. Grappler technology is now limited as a weapon per ship except by use of the Grappler module. That tag only affects the GUI Research Screen, preventing a player from accessing the tech there, but AI recieves access to all family roots and any techs listed as "Permanent" off a root node automatically evaluate to being available to a faction.

If they somehow get the first one, I suppose they can research the rest as they're unmodified. Disabled Reflective Coating for AI. Tech doesn't work.

Because they can't go farther up? Is there a pop growth problem? Should be the first weapon researched for all? Increased Rapid-Pulse Laser research incentive for all factions to increase Point Defense research incentive.

Decreased Combat Algorithm incentive from. Why not have zuul trading? Local trade only but AI factions rarely do intra-trade anyway! Limited to 1 minimum required. This frees up valuable admirals for other fleets and hivers Don't really need many survey fleets - the need many gate fleets instead! Fix "Ships have been recycled in. Disolving Assimilator only removes ship, no cube reduction?

Is LOA rebuilding gate lines? Test Supply ship requirements in fleet templates do all factions need 2? But what if fleet not at a build-capable world? AI Science Station module selection logic? Fix drone sounds for all factions Starting station too big? Interesting item, but I guess this is an easier route to take given a lot of legendary combos would be hard to balance. Kind of sucks that you can't use two powers of your choice and are limited to the covenant power.

Yet its better than nothing, and I don't mind having my covenant power being amped up either. The night fae has the worst covenant legendary for my shadow priest. You're essentially forcing me to covenant swap to Necrolord to take the insanely overpowered Pallid Command And how will they do with the stats? I don't understand this. Before barely ANY information is actually available?

I don't feel sorry for anyone who decided to jump on a double legendary train now for slots that could totally change by 9. Its way too early to do things like that.

How do you know that's what they did? This roll can also be performed while exiting from moving vehicles. Sudden Dash When you are prone and you get up to sprint forward, your character will be able to break into a sprint while getting up for a smoother and faster movement transition.

Character Animation Improvements The movement delay time that occurs when alternating repeatedly between sitting and standing will be decreased. The movement delay time that occurs when landing after jumping will be decreased. Total time: 90 seconds The damage of the Blue Zone during the early to mid-game will be increased. The wait time during the Final Phase will be extended by 20 seconds.

The Deployable Shield Normal will be removed. The number of Customization Kits that can be found on the Battlegrounds will be significantly increased. Novas will be found on main roads. Season 1 Begins Preseason Tiers will be reset! Tiers will be reset for all regions and modes based on the highest tier Survivors reached during the Preseason. Pocopoc's appearance can be changed through the Pocopoc Customization Console.

In addition, you'll be able to obtain disguises similar to those available for Pepe -- in fact, there is even a Pepe-themed disguise.

They no longer see their world in a transactional manner, but instead they treat their dwelling as a sacred place, and hope to answer to a higher calling—the pursuit of knowledge.

Find common ground with The Enlightened to succeed and defend Zereth Mortis. New 9. For players who completed the first three chapters, there will be a skip available for any alts that follow. Once one characters has completed the third chapter, subsequent characters can pick up the first quest Call of the Primus and then talk to Tal-Inara to skip the storyline. This also unlocks Pocopoc for those characters.

New World Boss in Patch 9. Flying in Zereth Mortis in Patch 9. This requires you to research the first talent in all four Cyphers of the First Ones system. News: Flying Requirements for Zereth Mortis. The location contains the Progenitors' most ancient and powerful creations, and Zovaal is headed there to find a way to rewrite reality and the rules of the universe.

As we breach the vault and eventually face Anduin, still dominated by the Jailer, players attempt to find a way to resist Zovaal's Domination magic and end the rogue Eternal One once and for all. What we currently know about the Sepulcher of the First Ones raid: There are 11 bosses in the raid: This includes Anduin 8th boss and the jailer Zovaal 11th boss. Other bosses include the forces of the Jailer, Dreadlords, an Algalon-like being called the Consular.

The raid will be locked to 8 bosses during the first week up to and including Anduin. The following week, all 11 bosses are available on Normal, Heroic and Mythic.

Sepulcher of the First Ones Dungeon Journal. Absent from the game since Legion, Tier Sets have some changes in comparison to their past incarnations. Progenitor tier sets will have 2 set and 4 set bonuses , but it is currently unknown how many pieces the sets will have. These set bonuses will " fun and unique benefits for a certain playstyle" and are trying to get rotations to become more fresh and unique.

Raiders will get their sets more quickly than everyone else from Bosses in the Raid. If you don't raid, you will still be able to interact with the system through the Cypher system on Zereth Mortis, which will eventually unlock the Forge of Creation system. This system allows you to earn a new currency, and spending it will allow you to take any item of appropriate item level and upgradable and turn it into a Tier set piece.

This allows all players to engage with the Tier system. Progenitor Tier pieces can be obtained from the Great Vault.

Instead of long levels of trash with trash, traps, puzzles, and events, this fast and furious method is a series of quick boss fights in small packs. Completing layers of the Jailer's Gauntlet gives rewards such as a pet, new Hearthstone toy, a title, and the Colossal Ebonclaw Mawrat mount.

Comprised of eight single-room levels featuring small groups of level Elites.



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