Warrior adventure quest game




















We're taking you over to a different website and it may have a different privacy policy than ours. We just needed to let you know. For more information regarding our Linking Policy and Endorsement, click here. For more information regarding our policy on the use of third-party websites and applications, click here. This program enables Soldiers to reach a "new normal" by diminishing boredom and high-risk behavior through outdoor recreation and Leader Led After Action Debriefing.

Soldiers will be able to draw similarities between the adventure activity and their Warrior experiences. Off-post WAQ activities are available for Soldiers depending on activity. We're taking you over to a different website and it may have a different privacy policy than ours. We just needed to let you know.

WAQ events are ideally scheduled two weeks in advance to allow for proper facility staffing. Confirmation that your unit will be participating in the event will need to be given at least 24 hours in advance or risk cancellation of event. Is there anything else required of my unit once we reserve the dates for our activities? Unit leaders will also be given materials to provide Soldiers training regarding the Warrior Adventure Quest prior to their activities.

Finally, all participating Soldiers will be required to fill out a post-survey which will be sent back to the Department of the Army Warrior Adventure Quest. We're taking you over to a different website and it may have a different privacy policy than ours. We just needed to let you know. Hmm, seems familiar…. High Levels — L Oh, look. Hey, at least you get a different weapon every 15 levels.

For Adventurers, this is the final stop. Guardians can get, you guessed it, yet another Guardian Anchorhand at L Not particularly powerful, but it has a very nice Freezing special. A bit further on you can swap it out for either Guardian Frigid Spire or Rast Axe, or if you are low on money simply wait until L An upgraded version of the Guardian Frigid Spire from earlier, it has a multielemental special but gets a power boost to compensate.

Basically the same as Brittle Marrow, only better. It will last until L…. Another freezing weapon, basically the same as the Ice Katana but higher leveled. Earth is a less used element, so at the first levels you can just use your default weapon, be it a Long Sword or a Guardian Blade. Adventurers will want to wait until L38 to buy the incredible Geoto Mace. They can hang on to that until the Level 82 Centaurion Glaive, then just upgrade that in 20 levels.

Note: If you get a buyable Earth weapon, you will have to miss out an on element. This is largely a personal choice, however. It is fairly good, but again will only last a dozen levels. Once you hit L38, go for Aerodu Sword. It is ridiculously powerful and should not be passed up by anyone. You can use it for almost 40 levels, until the L75 Fenris Gasher appears. Be warned — Fenris Quest is incredibly hard.

Make sure the rest of your inventory is upgraded and bring lots of potions. The L Tonbo-giri stands tall over all other Wind weapons. Wait until L20, then go grab Enforcer Blade. At L45, you can grab Energy Cleaver, a bit expensive but triggers on a ridiculously tough monster called Xyfrag. Fairly strong and quite cheap, it will last another 15 levels. At L80, pick up Brilhado blade.

Strong and accurate, you can use it for quite a while. High Levels — L Brilhado Blade is a good weapon, and can last you until L if you need it to. If you dislike it, or have extra gold, look into Neuro Shock Spines — an interesting weapon in that is freezes on special. It will last a fair while as well, until L…. Its special of course takes a hit for having Freeze on it, but the status effect itself compensates for that.

Token Options Garthonk, as mentioned above in the Fire section. Can be used until Brilhado Blade. Upgrade it to Bad-Axe, then later swap that out for Golden Summoner, which has a recently updated and incredible powerful special.

The sword has two modes — Power and Heal. Power mode sword increases your damage but hurts you a bit, Heal mode dagger gets no damage boost but causes the special to heal you. Save up a bit longer, and buy Golden Axe. It is powerful and accurate, held back only by a fairly weak special. However, it has an enormous Undead trigger which puts it ahead of every other weapon until you start getting past L As there have been recent events involving these monsters and more are coming in the future, it may be worth looking into.

One of the strongest weapons in-game, beaten only by a handful of newer weapons. Guardians can grab Hei Quan at L50, which has no special, although that is an advantage in the newer, more powerful armours. Mid Levels — L Hang on to your last Darkness weapon for another 15 levels or so.

High Levels — L Only one more weapon here. Both are strong weapons, and will do well in all armours. Each one is different and interesting. There are 3 tiers, the first that is designed for levels 10 to 30, Tier 2, which is designed for levels 30 to 70, and Tier 3, which are designed for levels 70 to Tier 1 consists of 4 classes: Scholar, Mage, Fighter and Rogue.

Independently of being a Guardian or Adventurer, you can train them up all the way to level 10, although only Guardians can use the top 5 skills. Fighter Class: Again, a decent armor. Various skills raise your damage, some by a nice amount too. I can assure you all, that it will prove helpful once you are higher leveled and face those monsters, which have an extraordinarily strong attack, yet lack accuracy. You can just use Zard Prism to change your weapons element. Tier 2 consists of the larger chunk of classes.

They are made to last to until Lv. Beastmaster Class: The main skill for this armor is the summoning of guests. They are incredibly strong and attack quite a lot independently of your Charisma, but are still more oriented for Beast Warriors.

Berserker Class: You need to be a Lv. Some skills are a bit inaccurate, but the damage they incur really does balance it out. There are only two skills that qualify as good, or useful. The Lv. The other skill is, unfortunately, Guardian only, which is the Lv. Xyfrags The Lv. The update to Dragonslayer class involved a huge shift in focus, from a class designed to damage the monster fast to one which battles by bogging the dragon down with lots of status effects.

The immediate uses for this change are limited, because dragons are almost without exception huge pushovers, however one can imagine the possibilities for this class once dragons get buffed.

Cripple Dragon will lower the strength and dexterity of any dragon you use it on, weakening their attacks and giving you a higher chance to hit them at the same time. Coat weapon applies a poison effect to the dragon which will deal unavoidable damage over several turns, giving you a boost in damage for little cost. Add all of these abilities together, and you get an armor that is able to level the playing field against any dragon. While these skills are all valuable tools for dealing with a tough dragon, the class does have certain drawbacks.

While you are allowed to scale back the SP costs, doing so results in less effective skills. While an incredibly potent armor to use on dragons, against other monsters another armor will probably have to be used. It also focuses on stronger-than normal attacks. Mace Stun can lower your enemies Blocking, making it easier for you to hit them, which is essentially one of the more prominent moves it can do. Cavalry Charge and Arrow Assault can also do some nice damage when used appropriately.

It practically is another version of the Berserker Class, though less useful skills.



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